๐ฎThe Game
Last updated
Last updated
Basic principle of the game The basic principle of the game is very simple: Each player plays with his own car cards against other players during the different races organized (according to the rarity, the category, the decade or the country of origin of the car). A ranking is established according to the number of points obtained by the team of each player. At each race, different prizes are awarded to the players who finish in the top of the final ranking.
In order to be as close as possible to reality, all the characteristics and performances are recorded in the code of the NFT of each car model and managed by the algorithm in order to obtain a racing precision identical to reality.(maximum speed, acceleration, recovery, weight, torque, tires, braking, suspension, displacement, consumption, aerodynamics, etc.)
Each player selects 5 cards from his garage (his team for the race) with which he wants to play the race:
1 Leader card ( all the characteristics of the card are taken into account, even those not written on the visual of the card.)
1 Acceleration card (only the acceleration characteristic is taken into account.)
1 card Speed (only the characteristic speed is taken into account.)
1 card Power (only the characteristic power is taken into account.)
1 card Torque ( only the torque characteristic is taken into account.)
The player can then choose up to 3 "luck" cards to use during the race. These cards can either improve the characteristics of the leader card or reduce the characteristics of the car in front or behind the player in the final ranking before using the "Chance" cards. These cards will then be permanently burned after the race and can no longer be used by the player. The purpose of the luck cards is to bring unpredictability to the race. The team with the best cars is not necessarily the one that will win the race. (although it does help a lot) Card properties
The characteristics on the maps are the actual characteristics (and assumed to be largely accurate). The primary characteristics (visible on the card) are as follows:
Acceleration
Maximum speed
Power
Torque The value of each characteristic gives rise to a score between 0 and 10, which is used to calculate points in the various races.
There are also secondary characteristics that can also influence the score of the "leader card" during the races:
Weight
Tires
Suspension
Brakes
Gearbox
Handling
The value of each characteristic gives a score between 0 and 10 which allows the calculation of points during the different races. Types of races
The Races are an algorithmic system with points calculation according to many criteria related to real life performances.
There are 3 main types of competitions, themselves classified in different categories.(rarity, level of sportiness, decade of manufacture...) For each race, players must pay an entry ticket ( xโฌ Metanol) which varies according to each competition.
The Duel: 2 participants, the winner takes the leader card of his opponent.
The Race: 20 participants, the first one wins the leader card of the last one.
The Grand Prix: the number of participants is unlimited, a certain % of the first ones are rewarded with NFT and Metanol. The last ones do not risk losing a card.
There will also be event-based championships at a specific time with different entry criteria. Legendary Grand Prix events inspired by the most famous historic races and circuits will be held (Le Mans, Nรผrburgring, Monaco, Spa, etc.). The winners of these tournaments will receive prizes and trophies as well as . In addition, it is planned that the winning car(s) will be marked as such (addition of a dot on the card).
A visual animation will be present in 3D which will result in a results table with details for each player of the calculation of points.
Further developments of the game Beyond the developments mentioned above, there are plans to expand our game in terms of features and options. The potential for this is almost limitless. Some ideas are already on the table - more will be added over time. Of course, we will also respond to the wishes and ideas of the community. The idea of Stradall was born out of the desire to develop a trump card game for the crypto world, however, we are already thinking about future developments as an extension of the classic card game. Logically, we believe that the Stradall ecosystem will evolve into a 3D universe for the metaverse in which Stradall will become the largest car dealer.
It remains to be seen where this will lead us in the long term - but the Stradall cards will certainly find a place or even a garage in The Sandbox and Decentraland.